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- Newsgroups: comp.lang.c++
- Path: netcom.com!gmandel
- From: gmandel@netcom.com (Glenn Mandelkern)
- Subject: Re: Difficulty hiring people with C++ experience.
- Message-ID: <gmandelDLnAtB.LCy@netcom.com>
- Organization: NETCOM On-line Communication Services (408 261-4700 guest)
- References: <60118190238$71C7@lasernet.com>
- Date: Tue, 23 Jan 1996 17:48:46 GMT
- Sender: gmandel@netcom5.netcom.com
-
- In article <60118190238$71C7@lasernet.com>,
- Jonathan Wooldridge <jonathan_wooldridge@lasernet.com> wrote:
- >-=> Quoting Glenn Mandelkern to All <=-
- >
-
- [ my concerns about perfectionism and procrastination in the name of quality ]
-
- > GM> So when it comes to hiring C++ programmers, I would hope they would be
- > GM> market savvy as well.
- >
- >Market savvy, as you so eloquently put it, can be an excuse as well.
- > Let's use Real World examples. Strike Commander, by Origin, took several
- > years to develop. They experienced re-starts, and when they demo'd their
- > landscape rendering engine prior to release, suddenly copycats abounded.
- > Rather than ship to beat the competition, they held off, and it's been
- > a terrific success. MechWarrior II is the same way. They scrapped the
- > original code and Earthseige beat them to the marketplace, but
- > Mechwarrior II reigns supreme, because it is just plain BETTER.
- >
- >The race to get to production first is a marketing fallacy. Look at the game
- > Ascendancy. It is unfinished code. Browse the *.COB files, and you will
- > see that they never completed the alien descriptions, let alone the
- > implementation. They rushed it to beat out their competitors, and lost.
- > Look at the platform systems--Sony PlayStation waited for development
- > of their software to release, and it paid off. The competition released
- > early and lost, because the games weren't developed yet!
- >
- >So from these real examples, I draw the conclusion that it is far better
- > to wait until the fruit is ripe, than to pick it green, and dye it.
- >
-
- Exception handling has found its way both into the marketplace and
- C++.
-
-
- --
- ---------------------------------------------------------------------------
- Glenn Mandelkern "Hee, hee, hee, hee!" -- Questor the Elf
- gmandel@netcom.com "When passion runs deep,
- San Jose, CA you're playing for keeps" -- Keith Emerson
- Games, GUI's and Entertainment What does Motif sound like in the key of C++?
-
-